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For those who have played the first episode, find Rapture is a real joy. We will not dwell on the events of the first component, so as not to spoiler unnecessarily some unconscious were bypassed Bioshock first name. First surprise, you play as a Big Daddy, or protectors in the language of Baudelaire. A brief introduction sets the scene for you. Your Little Sister, Eleanor, to whom you are entirely devoted to problems, and good "father hen", you do everything you can to help him, including gutting the poor are putting across your way. Bad luck for you, a bullet in your temporal lobe is to end your career, under the horrified eyes of your little protected, and his mother, Victoria Lamb. It is therefore with some surprise that you wake up in a vita-chamber, and learn that ten years have passed since your death ', which is very nearly at the end of the first, by pure coincidence. You now strolling the corridors of Rapture with a single idea in mind, find your little sister, and whatever the price.
Ten years ago that Andrew Ryan has sunk into the bowels of Rapture, digested by his mad underwater city. Ten years during which the utopia of the learned lawless god continued to disintegrate, resulting in the fall of survivors of both victims and perpetrators of their own downfall. Decadent corroded by water and set pieces from the inside by survivors become parodies of human beings because of their addiction to Adam, Rapture is nonetheless the site of a new adventure. And that by donning the suit of Delta, one of the first guards ever created that you will live. Vital link in the disrupted ecosystem of the city, the Protectors are designed to protect the Little Sisters, girls packed and GM responsible for puncturing the residue of Adam on the corpses. Lack of bowl that you had the burden you have been removed long ago, in circumstances which will appear very quickly. Also, just out of a long and mysterious coma, then you will always find that the "kid" who strangely enough, seems to have become the object of desire of all people.
There will be good enough to defend in the Rapture now "governed" by a mysterious Sofia Lamb - equally omniscient Andrew Ryan - who has laid hands on Eleanor, the Little Sister of which had been load. A background always conducive to some thoughts, twists and other revelations about Rapture, but also the personality of Andrew Ryan, who continues to live inevitably places, all elements fused into a narrative just as smoothly conducted through interventions of different actors at play and magneto optional detailing the moods, thoughts and experiences of some other inhabitants of Rapture. And if you visit the new decorations in the sequence, we find our marks immediately, however, evidence that 2K Marin was rather well suitable atmosphere of BioShock, just as disturbing, oppressive, unhealthy, morbid sometimes (some scenes are very gory, but the whole is a notch below the first episode) and devilishly captivating. Damage, however, that we can not recognize the excellent work of scenography (including side lights and shadows) of the first episode, most definitely licked and worked a palpable feeling in the early minutes of play.
The first stop on our trip should also not hold our attention, the environments are proposed showing fairly generic and not very significant. But do not panic, BioShock 2 is rather reserve for the second half of the track, which runs in a total of fifteen hours for the first time and average difficulty (as in BioShock first name, mode of easy and difficult are also proposed, and we can pass from one to another on the fly right in the game). Same feeling about the possibilities of gameplay quite frustrating at first, to enrich themselves greatly thereafter. It must be said that except the edges of the screen, slightly bizeautés to form the oval opening of our helmets because we play for the first person weapons oversized (but not much more effective), speed travel (very) small and sounds of footsteps become regular big "boom", it was sometimes hard to believe in the skin of a Big Daddy, especially when two chrosômes come in two seconds to bring down our lives half with their colts drum .
But being one of the first guards gives you some generous benefits compared to other tanks on legs Service Rapture. Without being the strongest and most resilient, you are actually able to use a variety of specific weapons to Big Daddy: the emblematic drill formidable hand-to-body (especially when you learn to load an enemy like Chabal), through the rivet gun, the sulfate, sawed-off shotgun, harpoon you end up with rocket launchers and other destructive pranks. All these weapons can also use different ammunition that change depending on the target. And as before, it is also possible to improve his equipment in the terminals, single-use history to boost the power and precision before obtaining a final new feature. Confess that to use his drill like a shield bastos has something to please. But this proud array grafted course the famous plasmids, these genetic modifiers that provide the possessor of powerful authorities. Freeze enemies, burning, clouds of insects, electrocution, ability to draw your opponents against each other or distract the security systems, are all possibilities already known to fans.
So the controls of your avatar encased in metal that you have to walk the halls of Rapture. The accustomed places quickly regain their marks for the city of Andrew Ryan is always so dark, decadent, twisted and decrepit than the first. During your travels, you will cross different areas all the more successful one than the other. These areas, often corresponding to various parts of the city, in fact possess a soul clean, and are so many places that teach you something about the history of the city. Tape recorders scattered throughout complete the picture by giving you valuable information on the events that you missed during your absence ". The great strength of developers is to have not yet forgotten the few who missed the first episode. Indeed, from the beginning, you must go to a level consisting of a theme park to the attention of city kids. Within it, various skits teach you the goals and ambitions of the founder of the city. This little remedial, salutary, can get an idea of the tragedy that haunts Rapture, without revealing the key moments in the plot of the first component. A brilliant idea. That aside, the way the game is similar to its predecessor. The adventure is a long race ahead, scenario requires, with its goals and accomplish various quests. Note, however, the possibility for some time, make choices that have an impact on the conduct of the game.
However, there were a few changes in size. First, know that you can now use a weapon and plasmid simultaneously. It is no longer necessary to alternate between the two, no more than stop in Battle to inject a syringe of Eve (the fuel needed to use your powers). Then we will assess how plasmids evolve. When you get upgraded versions of your proud genetic modifiers, know that it will no longer merely to gain raw power. Take electricity for example, after processing, you should be able to let go of landfills that can reach several enemies simultaneously. Or take the swarms of insects, eventually, every victim of creatures will turn into a very sneaky little trap: an enemy from the side of the body covered with bites have the unpleasant surprise of being attacked in turn by critters nestled in the body. Everything finally joins a new battery tonics which finally give the player a very rewarding feeling to go up in power perpetually.
If the first Bioshock was conspicuous by its atmosphere, it must be confessed that his gunfights still lacked a little potato. Also, do not worry, this new album, without really losing his delicious blend of exploration and contemplation baston, manages to deliver action sequences that look like really something. This is also the fact that the local wildlife has diverse and apparently he won a few neurons in transition, integrating the concept of coverage and the benefit of sending explosives in your legs. We will therefore benefit from studying these tainted with a tiny camera, which replaces cleverly forcing camera first Bioshock. In short, fighting, still more numerous than in the past, represent a challenge finally big enough to even scotch any player at his screen. All Big Daddy is that you, our relative "seniority" means in effect that one feels outdated and fragile. In fact, more than ever, your survival will depend on your ability to combine weapons and powers while taking advantage of opportunities offered by your environment.
As for passive plasmids (called Tonics), 2K Marin has simplified the approach by bringing together all under one banner. They continually improve our Protector so by granting a bonus movement speed for example (sports), but also by increasing its chances of success during the phases of hacking or electrifying in his armor. If you can not equip a handful at the start (same for active plasmids), many additional sites will be unlockable in the Gardens of Gleaners, these terminals dedicated to improvements, seed banks are also still relevant edit plasmids equipped, up to 18 passive and active 8. This is more than BioShock, but the difficulty remains comparable to that of the first episode since the care kits and syringe Eve (necessary for the use of plasmids assets) are limited to 5 here. This will certainly bring in one or two more by our improvements, but never more so than BioShock. And if syringes Eve are still machines, care kits are they, manual. So it's better to keep a cool head during the fighting and an eye on his life gauge, the screen becomes red and our hearts beat faster when near death. In case of disaster, we also noticed that 2K Marin has kept the system of Vita-Chambers (to be activated manually or not). Better in any case take the lead and save as much as possible.
For once, the different levels of Rapture, this is a spa disused amusement park of Andrew Ryan, a shopping district with many mezzanines or a sumptuous gallery of art long submerged under the icy waters of the ocean, all contain possibilities of nooks to explore, and explosive canisters of gasoline puddles exploit shamelessly. One feels perhaps not as much fun to see these decorations, which admittedly, no longer has this almost mystical that we had been able to revel in 2007, but remain nonetheless stunned with admiration for their sinister beauty. The city has actually grown old, was obscured, but still has visions of colorful, like brief interludes of these submarines, drugs despite a small side sometimes evoking artificial tourist traps. However, if the contemplation is fine weather, the action always ends reassert itself, since in fact the growth is still subject to the same imperative: the collection of Adam.
If the game has a new story, the gameplay is broadly similar to that of the first Bioshock. Thus, various weapons, acquired during the game, can get rid of blithely Empecheurs save round. Of course, Big Daddy obliges the arsenal is much more impressive. Exit the wrench and the drill hello, bye-bye the peashooter and here the grenade launcher. Thanks to various terminals, you will be able to obtain improvements for those weapons. Besides the special ammunition, you will be able, through the appropriate terminals, increasing the destructive power of your death machines. Subtlety, however, these terminals are rare and well hidden, you must carefully choose the weapons that your privilege. Plasmids are also their big comeback, with particularity can be used in conjunction with your weapons. Adam cons of good hard currency, you earn the right to enrich your collection of powers, assets as liabilities. The multiple interactions with the decor are of course in the program. The water is still conductive, fire can melt ice and frozen enemy is much easier to complete. In terms of returns, we also note the presence of the camera, successor to the camera, and still allows, through observation of your opponents, gain bonuses and other special techniques. Finally, the tool allows hackers to bypass security abuse of Rapture. The drones, cameras and turrets and defenses can be circumvented and stored on your side, and this so much easier (and certainly much lighter) than in the past.
The main novelty of this second component is to be attributed to the intrinsic nature of your new avatar. As Big Daddy, you are able to interact with the Little Sisters, those girls who harvest the Adam. This introduces new phases of gameplay a bit repetitive over time, but not devoid of interest. As you may know, Big Daddy missions are to protect small harvesters of Adam (harvesting is done by using syringes on corpses, yum). After you get rid of those bulky bodyguard, you can "adopt" the Little Sister orphan and you start in the quest of a body full of Adam. With a simple press X, your new friend will tell you sip the precious body fluid closest to your position. Small precision with its importance, your opponents fond of Adam, and any attempt to grab you, they wave to full wave by putting a spoke in the wheels. Luck, your weapons offer little surprises, like proximity mines, turrets and other hose automatic doors to secure the area and a minimum of preparation you will get away without problems. Once this formality, you will be asked to bring your little protected the windsock closest to the release or to extract every drop of Adam coursing through his veins. Note that this choice influences the course of the game, it belongs to you then adjust your behavior to your aspirations.
Our condition of Big Daddy will not change that temporarily effect our relationship with the Little Sisters. If we can take a some time to use it to gather more ADAM, the purpose is the same: the harvest (kill) and recover all its ADAM, or save it for a gain of ADAM less. A moral choice identical to BioShock and that is the common thread of BioShock 2, a condition not only the end of the game, but also a less decisive, our progress could be facilitated through various gifts such as ... A back elevator compensating for the lack of ADAM gleaned, according to a scheme borrowed from BioShock. In other words, it was hoped more than nine, as the side of possible decisions that rewards allocated. Other moral choices are also subject to the player during the adventure, with consequences of the same drum: the gaming experience it is clearly enhanced, and also boosts growth sometimes a little too linear in levels which appear to them, open and less grandiose than the first episode.
Every time you retrieve all the little sisters of a level, you invariably will trigger the arrival of a Big Sister, the most formidable enemy of the game sort of enhanced version of patrons of these monsters 'novel combines supernatural strength of the "Big Papas, the speed of an F1 car and a nasty tendency to use plasmids incineration and telekinesis. Suffice to say that rubbing a Big Sister can not be improvised and each time is a kind of terrible challenge. So if you're the type to want to grow your stock of Adam, we must ask if it's definitely worth to face the wrath of a Big Sister. In sum, the campaign Bioshock 2 retains what made the charm of the older, leaving the player to explore every corner of Rapture, while seasoning the whole big massive battles, more intense and demanding than the past. Also, although gameplay largely matured, the risk is there to disappoint some players who will see in the sequel will too supported outbid. Difficult yet support the idea that Bioshock has sold his soul. For if this result does not perhaps as many moments of greatness and paradoxically seems wiser than his illustrious Big Brother, it turns out, however, more homogeneous and deeper.
Even if the property is a suite somewhere recycling, we still regret that BioShock 2 resumes too many elements of its predecessor, including the level of enemies. Quite simply, there were only two or three new ones including the enraged chrosômes and the famous Big Sisters. The IA, widely hailed in 2007, did not change much, but still above average: the chrosômes leave and still running in search of terminals care when accused of serious injuries. Damage, however, that some bugs may scuttle a little while, not to mention the crashes and other unwanted Windows returns on our test configuration. In digging, we also noted some inconsistencies such as Big Daddy who do not always bristle when they take stray bullets from chrosômes around. And if we always appreciate all the little skits with the protagonists of chrosômes looking for ADAM or any booty, however we regret that they do not really at the end of their shares, the script s 'stopping before they clap above example.
Another attraction program Bioshock 2, a multiplayer mode that complements the single player experience. A background screenplay just justify the clashes which you engage. Everything happens a few years before the events of the first game and aim to be tested provided the plasmids. After choosing your avatar, you take control in the slot. This apartment serves as an interface customization. Various audio messages let you know the ins and outs of the game, as he will be free to modify the equipment (weapons and plasmids) and the appearance of your character through his or her dressing steamer trunk. Once done, towards the outside to deliver to fight in various game modes. Capture flags, battle royal, but also harvest Adam are some tests that you can rub it and seven of your classmates. It is only regrettable that, as seems to be fashionable at the moment, this mode has no dedicated servers, to the chagrin of our friends PC-ists.
The final word goes to the attainment of the title. Found with pleasure that made the charm of Bioshock first name. The title has an art direction flawless. Everyone is working environments in his detail. The ambience of each area is able to create enough diversity so that fatigue does not install. Special mention to the phases underwater, scuba Big Daddy obliges, offering lush landscapes such as shimmering, in total contrast with the decaying inner corridors of the sunken city. The soundscape is also the rendezvous, the sound effects to successfully instill in the player vigilance at all times. The music for their part, marked as always by their fifties tones of the most successful, and in perfect agreement with the flashes of the Art Deco city. The dubbing for its part, is quality, the voices sounded fair and pasting the characters perfectly. Small flat still in the script, which despite its quality, is much less rich and surprising as his ancestor.
It will also time to customize your avatar and trying various combinations in a cozy apartment serving as a lobby. Playable at 10, in classic deathmatch or team within variants inspired all works beautifully. See a human opponent fly through a cloud is cleverly placed a pleasure that will be difficult to happen thereafter. In fact, the only noticeable difference is the absence of different types of ammunition, too complicated to manage in the heat of the action by developers. Still, the cards are broadly well built and align their course lot of turrets to hack (no mini-game though). Also note that each card conceals a combination of Big Daddy, allowing the player that comes to take it to become temporarily canned itinerant. In short, without being truly exceptional, multi fulfills admirably his office while managing to maintain the consistency of the BioShock universe.
So with all this, it is unclear how not to plunge into the bustle to enjoy still titanic upheavals of Rapture. Everything is properly set up around a system of experience levels and unlocking weapons and plasmids, but quite tedious at first, especially when it falls on the parties with players at greater than oneself. Things should however be arranged once the output as well installed and more players online. Taking up most of the elements of gameplay of BioShock, this multi includes elements of personalization, but also elements of piracy and research: after a frag, you can perform a "search" on our victim to then benefit of bonus damage against him. Its gameplay and universe, already installed by the first release which are confirmed as a success. Former players of the license is plunging with relish in the murky and cold universe, while newcomers will discover a world rich, coherent, and will undoubtedly want to see Bioshock.